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Destiny rise of iron trespasser
Destiny rise of iron trespasser







destiny rise of iron trespasser

It was about identity, a major theme in the game…a lot of that comes through – not everyone is or was who they said.

destiny rise of iron trespasser

We want to keep the story alive and filled with interesting elements for the future. We hinted at future content with the arc based around Solas and his disappearance. We wanted it to be built as its own distinct story. MMORPG: Was DAI always planned to be the base game + 3 DLC with Trespasser bringing it to a definitive end? Trespasser gave us the chance to explore the world and lore in ways we’d never done before. Trespasser let us jump out a lot of lore. Jaws was an opportunity to look at the Avvar from their perspective. We looked at the elements we wanted to feature most and we tried not to break our own rules and add resolution around whatever subject we’re dealing with. Some of the nature of, for instance, Elven gods has always been there. We played with ideas and placed them, hinted at them, for almost 8 years throughout the series. David Gaider went really hard core fleshing out nations with the idea of not building a game, but a world. Mike Laidlaw: The way we approached DA, when we first built the world, we did a deep dive on lore. MMORPG: How long were the events of Dragon Age: Inquisition in the planning stages?









Destiny rise of iron trespasser